Talk:Dawn of Crimson Bands/@comment-209.226.25.101-20130713180056/@comment-209.226.25.101-20130714173058

Maybe you are right. And maybe i will look like idiot but i still dont agree.. I worked on my deck hard, I am active 12 hours per day but still play for free. So why should someone who play hour per week but pay to play with 80k attack win? If these wars were without or with smaller bonus from these flame elixirs it would be more fun.. Maybe not for every one, but if you cannot win, get better and next time you will.. I think that there should be better reward for guild and not that good for solo. And wars should look like: Players with more attack should defeat these 3 captains, players with smaller should defeat players with smaller attack/deffence .. It is true that they wouldnt get A ranks but as i said if there would be better rewards for guilds, there would be more teamwork..

It srsly should be that if you cannot defeat him, you just cannot.. you should get better for next wars and get him down next time.. now it is not war..

Now there can be guide which says: no flame elixirs? buy some. Have some? use them.. Now you are winning.. If you are not winning and your flame is still active, you havent got power.. No power pots? buy some.. have some? use them.. Now you are winning again.. Repeat this until you get more retarded than you are now.. And mainly dont care about your attack/def .. who cares about it.. it is war.. go and buy some elixirs/pots

If you say something about WW 1... well it should be realy funny when first army had 1000 tanks and second 1200.. but dont worry 1. army had elixir now puff and first army has 1500 tanks :) ..