Talk:Boycott/@comment-60.240.54.188-20130730075931/@comment-72.200.166.95-20130731161344

That is exactly the point. We need pot-price inflation in the game so you can play more.

Think about that: if you want to rank in an event, run quests for Blessing Dragons or leveling, you need pots to to it. No pots means no play.

Free players get pots from rewards or selling cards on the Bazaar. If cards sell on the Bazaar for too low, they can't play.

Prices in the Bazaar are relative to how many pots players have. If no one has pots, prices are low (deflation); if lots of people have pots, prices are higher (inflation). If pot rewards were increased, everyone would have more pots and the prices in the Bazaar wouldn't seem so expensive and at the same time you could play more.

The only place where it would seem more expensive is the price of buying pots from Gree/Drecom, since those are always expensive. We believe Drecom took the wrong approach to making cards cheaper (in Dollar terms). Drecom kept the price of pots from Gree high (100 gems is about $1.30 if you buy in the U.S.) and killed the Bazaar by depleting the number of pots in the game through repeated pots-guzzling events. Other games do not do that: they make items like pots from the game maker very cheap. So if pots from Gree were only $.50 each or less, then cards would not be so expensive in Dollar terms, either. At the same time, everyone would have more pots and could play the game longer.