Talk:Skills/@comment-8991880-20130524084131/@comment-1321146-20130524090319

While we cannot know this for certain without seeing the actual coding, the following should be sufficient argumentation against any "secret/hidden modifier" or other conspiracy theories:

1. It would be WAY more troublesome to add such coding compared to a simple random number function. 2. The results you see, and even more extreme results reported by other players, are 100% plausible for a simple random number function to generate. 3. Indeed, looking at the statistics of anything random in this game, it seems perfectly consistent with a random number function. 4. There is no gain on Drecom's part from any extra coding efforts, when you consider that the results match the much simpler random number generator, and if they really wanted a lower chance, they could simply lower the interval of the random number generator. 5. This raises an additional layer to the first point, as any decisions to change things later on, will be made infinitely more complicated, if some hidden programming would also have to be modified in order to match the new scenario, compared to simply editing the two values on the interval setting for the random number generator.

There's no secret code working to rob you of your skillers.