Talk:DEF Power/@comment-76.246.50.36-20130910213058/@comment-7743566-20130911002159

def means they have been atacked enough to bring their ATK PWR to 0 such that now any attack against them will be successful regardless of formation and skill bonuses triggered this is because 30% x 0 still equals 0. if people do not login after they have been brought down to 0 DEF PWR their DEF PWR stat does not update, the recharge does occur but will only be updated once they login to the game, forcing the stat update, i.e. someone has 180 DEF PWR but was away for  4 hours, and was group attacked and brought down to 0 DEF PWR  2hrs in, the recharge will already start but is not reflected, at the 4 hour mark when they login, the 2hrs worth of recharge will be reflected and they will suddenly jump from 0 DEF to 120DEF PWR.

In dawn of crimson bands guild war, your DEF PWR modified defense stats was used to determine your defense, so someone that was 0 DEF would automatically lose when attacked, but during this event people attacking woulduse up 30% of their ATK power on each attack, limiting the number of attacks you could do before needing to use a power pot.,  the Crossed blade guild warevent went to an entirely new system where everyone always attacked with theur full attck deck value and defend with thier full defense value regarless of their ATK PWR and DEF PWR, instead WAR PWR was used to determine your ability to attack and WAR HEALTH was used to determine if you can view your opponent's profile, when fained you cannot load opponent profile data. so you can;t figure out who to next target until youfirst regain a single health point.

why the change in the war mechanics? probably for better game balance, before, low level players could simply spam failed attacks against a giant player's defence and bring them down to close to 0 DEF  and then beat them, (i.e. the captains) now that same method would fail, you actually need player that can beat the captains at full health. there are the attack modifiers yes, but on the whole players need more attack now. also, this makes it so a player that wasn't participating in the war won;t find themselves raided after the war by having been brought down to 0 def. their defense is still the same vlue before they entered the war, also this way each new war is a fresh start as opposed to before where you could do great in one war but be screwed for the one immediately afterwards because you have no power potions left and recharging tkes you forever.