Talk:Skills/@comment-173.140.213.23-20130806195053/@comment-192.55.54.38-20130806233909

I see your point in theory:  mystery = fun. But to skill up all of my cards would take a lot of resources... and it's not fun to spend such resources without understanding the benefit. Also, in general I'm slightly uncomfortable when the bar - ANY bar - is randomly raised (as was the case when the former skill MAX became only halfway home). What's next? I can evolve two 8-15 cards together to make it a 16-16? Such a thing would instantly de-value my deck - significantly... I'm Ok with the current approach - to continue to release slightly better and better cards so that older cards aren't quite as powerful. But at least that way I can semi-compete even with old cards. I'm just afraid these types of things set a precedent - cards that once were best-in-class are vastly undercut by random, instantaneous changes.