Talk:The Labyrinth of Infinite Dimensions/@comment-58.165.222.225-20131003235549

This event is really boring because rewards are few and far between.

If Drecom buffed the bosses to usual raid level hit points, allow allies to be called and made them drop interesting rewards, this event would feel far less of a grind. Drecom could make the event treasure set drop from raid bosses instead from questing. Since the event card is an MR, this change wouldn't be a bad idea. It would actually add some level of excitement to killing the raid bosses. Of course they would have to reduce the boss encounter rate to balance things out.

Drecom should also improve the amount of progress per quest interval but make each interval longer. e.g. instead of each interval granting 3% progress for slaying 10 monsters, make it 10% progress for slaying 30. Or leave it as 10 monsters but each monster requiring 3 stamina points to slay. That would speed things up by saving us from that tiresome animation after completing each interval. I only use up 20% of my stamina bar before I can't be bothered continuing.

All in all, very repetitive event that could have been improved by a few simple design changes.