The Labyrinth of Infinite Dimensions

==DISCLAIMER: this is an event placeholder, as the labyrinth type event has been dormant for several months, the COPIED OVER INFORMATION MIGHT NOT REFLECT THE NEW CHANGES in GAMEPLAY of the event DO NOT CONSIDER event rewards tables to be accurate before this disclaimer is removed some time after the event begins==



 is the third Labyrinth Event. You explore an Event Quest Labyrinth using Stamina. A boss will appear to fight you when clearing Chamber 10, 20, 30 40 and 100 (Big Boss) and at random intervals when clearing Chamber 60-90. When fighting the boss, it operates the same way as a regular storyline Boss fight does. You may also encounter Raid Boss battles, requiring Power Points, featuring the ghosts of former Raid Bosses.

After clearing the first 100 Chambers in the first half, you could access the Infinite Chamber and explore the Crystalline Spire endlessly. Note that after Chamber 100 you no longer fought any Quest Bosses until the second half. In the second half, the Spire was expanded to floor 200, after which the Infinite Chamber became available once more.

This was the first event to use a registration system prior to the start of the event in order to receive event kickoff rewards. Players were required to visit the "coming soon" event page link and tap the "Register for Giveaway" button.

The registration button was only valid until the day before the event (Day before being anywhere from 3hrs to 24hrs before event start time). The Giveaway items were distributed once you entered the event page after the event had started. For this event the Giveaway items were 3x Stamina Potion (Non Bazaar) and 3x Power Potion (Non Bazaar).

Event details:

 * Full Period: 10/??/2013 - 10/??/2013 (23:59 EDT)
 * 1st half: 10/??/2013 - 10/??/2013 (23:59 EDT)
 * 2nd half: 10/??/2013 - 10/??/2013 (23:59 EDT)

Progress Map
This map can be accessed from the event screen. On this map you can check your progress through the Labyrinth. After you defeat a Boss, a new section of the map will be illuminated. The map reset at floor 101.

Enchanted Gates
As you make your way through the Labyrinth, you may be confronted by locked Enchanted Gates, with 5 Enchanted Locks to choose from. If you choose the correct Enchanted Lock you can proceed further on your quest. If you choose the wrong Enchanted Lock, you will be sent back to the start of the Level. Some of the incorrect locks contain additional items as a consolation prize. Strategically, it may be worth it to explore these "dead ends" before moving on.

Next to your current Chamber number, you will see an counter showing the number of Tries you have attempted to clear the current Chamber. Once you have cleared the current Chamber the Tries counter will reset.

Boss Encounters
Every 10 Chamber levels you will encounter a boss battle. The strength of the boss will increase with the level of the floor. From floor 110-200 the bosses have reset, but are slightly more powerful than their floor 1-100 versions.

Each boss battle will be the same format as a Storyline Quest boss fight, You will face them with your captain card on your own and cannot call for help. Defeat these bosses for a reward, and to progress further up the Labyrinth.

Orphic Crystals
Orphic Crystals are cryptic crystals that will help you on your path through the quest. You can use Orphic Crystals when you are confronted with Enchanted Gates. When an Orphic Crystal is used, a special effect called Clairvoyance will initiate. When Clairvoyance is in effect, it will show what lies beyond each Enchanted gate. Clairvoyance's effects last 5 minutes (7 minutes with thief class). The number of Orphic Crystals you currently have in your possession will be displayed on  Event Page. Orphic Crystals may be purchased from the Shop during the event period.

Rough Crystals
Within the Labyrinth you can find special crystals to collect. Collect as many rough crystals as you can to rise higher through the rankings. In this event Rough Crystals also act like Event Collectibles, whereby collecting certain amounts of Rough Crystals will grant rewards. The number of Rough Crystals you currently have in your possession is displayed on the Crystalline Ambition event Screen.

There are 2 types of rewards for Rough Crystal collection: Total Ranking Rewards and Guild Ranking Rewards

Bosses:The_Spire_of_Crystalline_Ambition_Collage_Ad.png
1st half (floor 10-100): 2nd half floor 110-200:
 * BossName: #### HP, #### ATK (Chamber 10)
 * BossName: #### HP, #### ATK (Chamber 20)
 * BossName: #### HP, #### ATK (Chamber 30)
 * BossName: #### HP, #### ATK (Chamber 40)
 * BossName: #### HP, #### ATK (Chamber 50)
 * BossName: #### HP, #### ATK (Chamber 60)
 * BossName: #### HP, #### ATK (Chamber 70)
 * BossName: #### HP, #### ATK (Chamber 80)
 * BossName: #### HP, #### ATK (Chamber 90)
 * BossName: #### HP, #### ATK (Chamber 100)
 * BossName: #### HP, #### ATK (Chamber 110)
 * BossName: #### HP, #### ATK (Chamber 120)
 * BossName: #### HP, #### ATK (Chamber 130)
 * BossName: #### HP, #### ATK (Chamber 140)
 * BossName: #### HP, #### ATK (Chamber 150)
 * BossName: #### HP, #### ATK (Chamber 160)
 * BossName: #### HP, #### ATK (Chamber 170)
 * BossName: #### HP, #### ATK (Chamber 180)
 * BossName: #### HP, #### ATK (Chamber 190)
 * BossName: #### HP, #### ATK (Chamber 200)

Features:

 * Enchanted Gates: pick the correct lock out of 5 to proceed further into the cavern otherwise get sent back to the beginning of the Chamber.
 * Clairvoyance Effect: Indicates the correct Enchanted Lock that will lead you further into the cavern. Effects last for 5 minutes. 7 if your Guild Class is Thief. Activates when you use an Orphic Crystal.
 * Quest Boss: As you clear floors in the Event Quest, You will encounter quest bosses at specific floors and randomly throughtout a range of floors.
 * Spire Sprint Rewards: Rewards to the first 10000 players that completely explore and clear the spire, (during each half??).
 * Phantom Encounter: A raid boss battle (requiring power points) featuring the ghost of a former raid boss. Defeat for Rough Crystals.
 * Rough Crystal Quest: A 20-kill quest awarding Rough Crystals.

New cards introduced:

 * Event Treasure (Complete Sets from random drops in the spire or steal them through player battles)
 * EventTreasure1Name (EventTreasureSet1_Name)
 * EventTreasure1Name (EventTreasureSet1_Name)
 * EventTreasure1Name (EventTreasureSet1_Name)
 * Prizes:
 * LabyUR - Awarded to the top ## ranked players. It should be assummed untradable.
 * LabyMR - Awarded to top ### ranked players and/or players in the top ## ranked Guilds. It should be assumed untradable.
 * LabySR - Awarded to top ### ranked players and/or players in the top ## ranked Guilds.

Guild Ranking Rewards
NB: Non Bazaar