Talk:Dawn of Crimson Bands/@comment-124.183.113.156-20130715023502/@comment-60.241.16.230-20130717095027

Well I didn't really come up with it. Alot of other guilds surprised us in the final minute by suddenly beating our captains and war marshall. It gave us nearly no time to react. So I thought it would be a good idea to implement this. It usually wins, even when our captains and marshall has been beaten as long as the other team didn't overspend.

I refined this method slightly. If the other team has taken out our captains and marshal before the 10 min countdown, my team gets within "striking range". i.e. maintaining a difference of no more than 3k points before the 10 minute countdown so our final minute surprise assault can close the gap and win the fight. Almost always works as long as they haven't scored into the stratosphere.