Talk:Battle Formations/@comment-203.81.72.85-20130925085251/@comment-24477712-20140128144648

charm defense is russian roulette, when I fight charm def there is 3 options, I'll list the most likely to least likely

standard case: a) charm defense gets 1 or 2 defensive skills and 1-2 formation boosts, I get 1 attack skill and maybe one formation, maybe even less and still win due to ridiculously low base defense of charm deck

classic case b) the game gets lazy and decides that nobody really gets anything kinda, I get a divine storm lvl 1, enemy gets harem kiss or some shit and thats it

again, I win because charm def has miserable base def

unlikely case c) I get no skills at all, enemy charm def gets guard order, flag or victory, luring ray and 2-3 formation boosts

I get reduced to 200k or some shit and lose

now to be honest... in ToD charm defense is not very efficient with new atk cards passing ridiculous stats, if they add more cards like Isara it will be better again.. but even a full LR 6-11 charm def doesn't really get to any impressive base stats

In GvG charm defense is annoying as shit and really good though, as it reduces your atk and therefore also your points by a lot... PLUS IF the skills actually activate, as they reduce a percentage of your base atk (includes ToD boost elixir and GvG atk bonusses) they will be ridiculously strong and reduction by far surpasses boosts in GvG, because a 20WP attack attacks with 150% of your ToD/battle atk stat +0-20% ToD rank bonus

and defense stays at 100% defense, while 40 WP attacks even attack with 2x your ToD base attack.

when I elixir warrior and A in ToD I start the battle with over 1.3 million attack not counting any skills(those are also affected) at times this gets you around 2million damage and therefore 4000 points with no advantage and just combo lol

a charm deck can reduce that by like 500-700k and drain 1000-1500 points from me heh