Talk:Battle Bonus Guide/@comment-24.85.80.160-20131215224014/@comment-24477712-20140128154050

if this question still persists... the best you can possibly have for defense depends on if you ask about GvG or normal battle

for normal battle its a DLF defense deck with 2 or more guard order, 2 or more flag of victory and at least one  luring ray. getting one of the hatefuls each is an option but not mandatory, do this only as far as it doesn't cripple your deck too much (hecate and gavrel are perfect, harmonia or hel are kinda low def and not easily suitable)

adding to that you should have as high of a defense stat as you can possibly get, while still getting at least the flag guard and luring

for GvG you will want an all charm defense, as it reduces enemy points due to lowering their attack and also the higher the enemies attack is, the more efficient reduction becomes compared to self-boosting

in GvG attacks have 50% bonus(20WP) or 100% bonus(40WP), TOD and Elixir bonus is same for atk and def

defense is just base defense though, so 300k atk vs 300k def with 20wp is 450 and with 40wp its 600 at start of battle, while enemy will stay at 300k defense.... -> charm, luring and hatefuls are super effective

either way you will want crusader for wars and normal fights with DLF, and if you have charm defense you will want crusader for both aswell, unless you have really low captain boost, meaning that you only have 5 or less cards with your captains realm

if you have 6/7 or more cards of one realm crusader will beat acrobat, if your deck is super mixed (4/3/3 in realms) you will want acrobat for normal battles