Talk:The Branded Knights of the Shade/@comment-58.167.64.77-20130730001353

I guess the difficulty was adjusted to the raid advantage card users and/or players in well established guilds. The previous bosses were just too easy for them. They could rely on allies/guildies to take them down for free. Then it's just a matter of you scratch my back and I'll scratch yours. Everyone could just assist each other and score a lot of points without ever consuming power potions.

Now that the difficulty has been adjusted to raid advantage levels, the progress of players without raid advantage cards is going to grind to a halt.