Talk:Skills/@comment-173.140.213.23-20130806195053

I'm way into card skills as I'm sure most are, I go to great lengths and cost to max out a cards skill because a card is not complete or can it reach its full potential till the skill is at max, furthermore In "my" card building philosophy I believe that the % pie chart used in the wiki card building page applies also to the card skills potential so in "my" mind (prior to the change) skill LV 3 only produced a 15.5% chance of it firing off and or only gave you 15.5% of its affect where skill LV 4 increased this chance and affect to 81.4 and at max (now LV5) full card potential (this was my mind set to justify the resources and time involved to max skill a card) I also personally told myself that the more cards I have at max skill or if you prefer, A complete card that they are in direct correlation with my deck formations so the more complete cards I have in my deck greatly increases the % amount of my formations firing off, anyways sorry so long winded, I'm actually really perturbed about this and want some answers, like now that max is LV 10 does that mean they have a higher % affect? or is it the same increase percentage but you must have LV 10 to get it? This is just like the damn guild classes first LV 10 was max then they gave us the next guild class rank associated with it example warrior&barbarian then they increased the max LV of warrior growl lol so what does that mean we can enter barbarian at warrior LV 10 but, but, but, growl lol I know that part of the game is figuring this stuff out which is awesome, I like that and it can give a player an advantage if they figure something out thats not known, but come on some basic info about this stuff would be nice at minimal they could at least tell us when they change such an important part of the game and cards