Talk:Reign of the Dragon Leagues/@comment-193.159.219.130-20131111113935/@comment-5772222-20131114105907

That glitch has been correctected by now hasn't it? It only happened without wanting it during last maintenance for the DC coins error where they reseted the war timer to 35 min after the maintenance and it somewhat led to that "glitch", but Drecom created it themselves that time.

As James said doing that was mainly for beating your own guildmates. In top guilds you'll see 2 or more players being able to rack 200K points per war, battling between themselves to get targets. Fighting 5 minutes before your own guildmates give you an advantage to get points. This rivalty is a "good" one most of the time, but there's still a competition between guild members to be the fastest to hit and thus getting point. The more points you get the better your personnal ranking and your chances to be War Marshall which is a great advantage as you can't be targeted for some time and just have to hit people no having to care about losing your hp.

When figthing a guild of the same level as yours, using that glitch allowed people to make a big difference in the outcome. You don't kill that much people in 5 minutes, but if you're lucky and manage to kill people that will be actives during that war you force them to use their share at the very start and thus lose 5 attacks too as they waste 100 WP. That's a big advantage. And of course you also begin the battle with 50 or 100K points which is also a big advantage when fighting another guild of same level.

Dunno for medium/small guilds, but in top 10 wars havent toned down at all, it's still the same fierce battles as first day to get the more points per battles. But true that if they go for 4 weeks like that in a row it's going to be troublesome, moreover when they run another very time consuming event at same time :/