Guild War

Guilds will battle each other in a short war, earning Points with each battle victory in the war. The Guild with the most Points at the end of war is the winner, and will earn extra points towards the Ranking Rewards.

Event Cycle
Currently wars are fought in 30 minute segments with a 5 minute preparation time after declaring or being declared upon. Wars can only be declared within a specific time Cycle. A Cycle lasts for 3hrs and wars may only be declared during that time, however if a war is declared  2 hours 59 minutes into a time cycle the war is allowed to run the full 35 minutes from preparation time to war completion time.

War Battle
When engaged in a Guild War, you will only be able to attack players that are are members of the opposing Guild, and only members of the opposing Guild may attack you. Each battle waged with a player during a Guild War is thus considered a War Battle and may earn Event Points for your Guild. War battles may only be fought from the event page, if you go to the normal battle screen or search for a member of the opposing warring guild, you will be presented with a normal battle screen where the attack button is inactive and you can not attack the opposing guild member.

War Grades
Points earned during a War will increase the War Grade of your Guild. The higher you raise your War Grade, the better rewards you can recieve. Your War Grade will be calculated and then reset at the end of each Event Cycle. You will only be able to fight other guild within the same War Grade and your guild is only promoted or demoted to a different War Grade between Cycles.

Officers
Your Guild Leader will nominate 3 Guild members for temporary Officer positions:

War Marshal

 * War_Marshall.pngal of the Guild War. Defeat to win 2000 bonus Points (only the first person to do so).


 * In order to face an opponent Guild's War Marshal, you must first defeat both other officers:

Assault Captain

 * Assault_Captain.pngases the power of all Guild members' Attack deck until losing a War Battle.

Defense Captain

 * The first person to defeat an opponent's Guild's Assault Captain wins 500 bonus Points.


 * Defense_Captain.pngases the power of all Guild members' Defense deck until losing a War Battle.


 * The first person to defeat an opponent's Guild's Defense Captain wins 500 bonus Points.


 * Note: Should any of the officers fail an attack on an opposing player, this counts as a defeat and the sucessful defender will receive the bonus points.  Failing to defeat a wall does not count as a defeat for the purposes of awarding the bonus points.
 * Note: Should any of the officers fail an attack on an opposing player, this counts as a defeat and the sucessful defender will receive the bonus points.  Failing to defeat a wall does not count as a defeat for the purposes of awarding the bonus points.

Event Points
Win Points by defeating members of the opposing Guild in War Battles. Defeat the opposing Guild's Officers for bonus points. Some points earned in round 1 will carry over to round 2, depending on your Guild Grade in round 1..

Assets
Special items available for the Guild War, purchased in the Guild Shop.
 * Walls - 5 may be built during each Guild War at a cost of 3000 Guild Dorri per Wall.
 * Raises the Defense of your Guild members and halfs the points your opponents can win.
 * Each Wall increases the defense of each Guild member to 120%.
 * The strength (Stamina/Health) of the wall depends on your Guild's Grade.
 * Knock down an enemy Wall in a Guild War for bonus Points, and to remove their defense bonus.
 * Heavy Bolt - 5 can be deployed during a Guild War at a cost of 3000 Guild Dorri per Bolt/Catapult.
 * Adds a cumulative damage bonus against the opposing Guild's Walls.



Flame Elixir
Boosts the Attack and Defense of ALL your Guild members to 120% (Round 1) or 130% (Round 2) for 10 minutes.

Limit Break
When a Guild fills this gauge, all points earned will be multiplied by 1.5 (+50%). The amount of Points needed to fill the gauge depends on the Grade of the Guild.

Guild Shop
Buy items to help your Guild in the Guild War, using Guild Dorri.

Only the Guild Leader may purchase items from the Guild Shop but any officer my build or deploy them during the 5 minute war preparation time.



War Medals
During the Event you will earn War Medals for your first 10 wins each Guild War, for Individual Ranking each Round, for Total Guild Ranking, and for Guild Grade each cycle.

Can be traded for prizes after the end of the Event, the tradein period might not occur until the day after event completion Unused War Medals will remain, and may be used to trade for prizes in a later Guild War along with any War Medals earned in that event.

Event History

 * 2013