Talk:Crossed Blades of Evensong1/@comment-58.167.64.77-20130819003855

What I like about this event:

1) Gives free players a chance to rank high.

2) Promotes high levels of participation and moderate levels of team work. However players may still wait and try to get the last hit on the captains/marshall for the bonus points which is anti team work. Often results in overkill when this happens as lots of players hit the captains/marshall simultaneously, thereby wasting scoring potential for the guild.

3) The majority of the event is scheduled on a weekend.

What I hate about this event:

1) Faint system is a good idea but is fundamentally flawed and imbalanced. Game ends up one sided if one team has more numbers than the other. You get shut down then spawn camped and can't score points. The ideal matchmaking method not only should match guilds of similar rank but also guilds with similar numbers of active players. Obviously the game software is not sentient to predict the number of players that will participate from each guild in each separate war. Very rarely do you get equal numbers on each side due to the random nature of things. That's why the faint system is currently unsuitable.

2) First cycle points fiasco. Players that got into the first cycle are literally 10 cycles ahead of players that didn't.

3) Event rewards are crappy, although the mirror dragons may be useful. However the exact mechanics of the mirror dragons are yet unknown.

4) Event lasts throughout all of Monday. Most people have school/work on Monday. It would have been better to conclude the guild event as per usual: on a Sunday night.