Talk:Boycott/@comment-134.134.139.76-20130723175916/@comment-134.134.139.72-20130723232930

Right... well then I suppose I agree with the complaint but not the proposed solution. i.e. I don't want cards that can't be traded to clog up my deck either, nor do I want to work to get a card that by itself has no value. However, if event reward MR are simply made fully tradeable, then there's no separation between good players and bad/average players who trade for cards earned by good players. Something like:

--Great players get enough event MRs to evolve them.

--Good players get event MRs but can't evolve them unless they're good or great again in the future (when the same event MR card is offered as a reward for being good).

--Bad players don't get event MRs at all. They won't get them unless they're at least good.