Talk:The Labyrinth of Infinite Dimensions/@comment-50.113.58.130-20131003034531/@comment-13020706-20131003082305

Old reward system pros:

1) Gave out much more rewards. Alternatively, you can get the same amount of rewards as the new system without having to participate in as many events.

2) If you didn't like the rewards or the rewards don't suit your deck, you can choose to not participate. Under the new system, you are pressured to participate because dragon coins are always useful. In comparison to the old system, instead of "choosing the rewards", you "choose the event" to participate in.

New reward system pros:

1) Lesser quantity of rewards is negated by the option to choose rewards. Quality over quantity I guess.

2) You can accumulate dragon coins over time to buy the more expensive rewards without having to achieve a high rank, such as the UR's or 8x MRs.

New reward system is probably better for the vast majority of players because you don't need to rank A or B to get a UR or 4 to 8 MRs, thereby rewarding leisurely play and making powerful cards more accessible. Cards can be purchased one at a time over the course of several events while achieving a modest ranking in every event.

Players that are able to achieve rank A or B would probably prefer the old system. All that was needed to attain 4 URs was to rank S/A in 2 to 3 events. Attaining 8 MR's only required individual and guild rank A in a single event. In this new system, these players would have to rank A in 6 to 8 events to obtain similar amount of rewards.

tl;dr: New system better for majority of players. Old system better for players that can consistently rank high in events.