Talk:Evolution/@comment-5694125-20130328151526/@comment-6692077-20130928085757

Great link ... For the sake of efficiency, I had already decided that there was no way that I was going to Enhance my base cards 7 or more times to create my final product ... that would take ages! And ... the cards I am building now shouldn't be in my deck forever, so a faster evolution just makes sense.

A 4-3 evolution seems like the best bang for your buck (Notice that there is less than a 1% benefit from doing the 4 extra enhancements needed for 4-7):

4 Card Evolutions 4-7:   96.629%4-6:   96.592%4-5:   96.554%4-4:   96.180%4-3:   95.730%4-2:   91.985%4-1:   86.629% IF you're dealing with a card which is easily available, then you could also do a 6-3, which is better than a 4-7 and much cheaper in terms of all the feeder cards and Dorri needed for the Enhancements.6 Card Evolutions 6-11:  99.625%6-10:  99.588%6-9:   99.551%6-8:   99.513%6-7:   99.476%6-6:   99.101%6-5:   98.727%6-4:   98.277%6-3:   97.809%6-2:   92.453%6-1:   87.116% Note that doing an 8-3 is not really any better than the 6-3:8-3: 97.865% So ... if the above percentages are true, why isn't 4-3 a common evolution strategy in RoD? Why isn't there a page for it on this site?