User blog comment:Jckeymaker/Alchemy change rant/@comment-192.55.55.41-20140418194547

My issue is with two things... One, I agree that doing this after making Alchemy more easily accessible is kind of ridiculous. And two, I don't like the speed with which they reacted in this way. But I entirely agree with the move to limit alchemy. I don't mind the 5 per day limit either. I have been playing for next to a year and a half now, and the thing is... infinite ability to use alchemy made the game less fun for me. Suddenly everyone had an LR deck (not just me). Suddenly skilling cards was less challenging. Pots were devalued. I actually witnessed someone lose their entire account - built over the course of a year - and more or less rebuild it (at least from a deck power perspective) within 3 days... using alchemy. (At the time I believe they used dragon coins as a building block also - not entirely sure how they did it, but I'm speaking of someone in a top-10 guiild who lost an account having not registered it, but who was actually able to remain in the guild via alchemy rebuild!)  Anyway, the previous implementation was ridiculous IMO. I mean, why would I even care to play hard to win 400 dragon coins in an event when I could spend an hour in alchemy and get many times that? Looking back over my playing time, it's really amazing I'm still at it. There have been some enormous mistakes (the mirror dragon glitch, the ziva distribution, the archfiend kiara event timing, etc.) that lead me to believe these guys don't know what they're doing. The way the alchemy change was rolled out falls into that category, although for me, the initial alchemy implementation was much worse for the game. I'd be fine with something like "alchemy potions" for example, where you need them to use alchemy and earn them via various means. I'm also Ok with just throttling WAY back generally as they've done. That's my 2 cents.